![]() Click go to parent twice to go back to the top level blend material and add a VRayMtl to the first coat material and call it LED Casing. Set the left colour to R255 G0 B0 and the right colour to R255 G70 B70. Set the colour multiplier to 15 and tick compensate for camera exposure.Use a gradient ramp to create illumination falloff on the LED lightĪdd a gradient ramp to the map slot and remove the middle colour. Create and assign a new VRayBlendMtl, call it LED Red and add a VRayLightMtl to the base material and call it LED Illumination. Select the LED001 object and in the edit mesh modifier select polygon and then select material ID 1. This will stop any unwanted reflections on the sides of the infinity mirror appearing.Blend both illumination and reflection/refraction using the VRayBlendMtl With the polygons selected Press Ctrl + I to invert selection and assign a VRayMtl to the sides and call it Black Matte. Under reflection set affect channels to all channels so that the LED lights are visible through reflection in all render elements. Increase the max depth of the reflection to 350 which increases the number of times a ray can be reflected. Set the diffuse to pure black and the reflection to pure white. Under refraction set affect channels to all channels so that the LED lights are visible through refraction in all render elements.Increasing the max depth increases the amount of reflectionsĬlick go to parent to assign another VRayMtl to the back material and call it Mirror. ![]() Set the diffuse to pure black, the reflection/refraction to pure white and turn on Fresnel reflections. The closer the translucency colour is to black the closer the LED lights start to fade relative to the camera position.Īdd a VRayMtl to the front material and call it Glass. By using an off white colour, the LED lights that are at the back will start to fade and illuminate less. By setting the colour to a value just below pure white the back material appears more prominent. This colour setting controls whether the front or back material becomes more visible relative to the camera position. Un-tick force single-sided sub-materials and change the translucency colour to R250 G250 B250. Create a VRay2SidedMtl, assign it and name it Infinity Mirror.The Vray2SidedMtl adds a material to the backside of an object In the edit mesh modifier, select polygon and then select material ID 1. Start by opening t_Q&A_170_vray_start.max and select the Infinity Mirror object. If you would like access to the scene files used in this tutorial please click here to download. ![]() Vray강의 vray로 무한반사거울만들기 Create an infinity mirror effect using V-Ray and 3ds MaxĪn infinity mirror is an optical illusion where by LED lights are positioned between a mirror and a piece of glass with a mirror film on the back side causing them to reflect infinitely.
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